A personality customization software for the Draenor growth of the massively multiplayer on-line role-playing recreation World of Warcraft allowed gamers to plan and optimize character builds earlier than implementing them in-game. This sometimes concerned deciding on skills and talents from a spread of choices introduced in a visible interface, usually together with detailed descriptions and statistical breakdowns of every alternative’s influence. An instance can be a participant selecting between skills that improve single-target injury versus people who enhance area-of-effect capabilities.
Such instruments had been invaluable for maximizing character effectiveness in varied features of the sport, from player-versus-environment content material like raiding and dungeons, to player-versus-player situations reminiscent of battlegrounds and arenas. They supplied an important platform for theorycrafting and experimentation, enabling gamers to discover completely different builds with out having to respec their characters in-game, a course of usually related to a gold value. The existence of those sources additionally contributed to a thriving group dialogue round optimum character builds and techniques. This contributed to the general depth and engagement with the sport in the course of the Draenor growth.